WebGL - SPLessons
SPLessons 5 Steps, 3 Clicks
5 Steps - 3 Clicks

WebGL Tutorial

WebGL Tutorial

shape Introduction

This chapter demonstrates about the WebGL Tutorial. WebGL is used to create the graphical effect which just aren't possible or very difficult to implement with some of other graphical technologies such as Canvas or SVG. Following are the concepts covered in this chapter.
  • Reasons to Learn WebGL
  • Browser Support
  • Multiple Disciplines

Reasons to Learn WebGL

shape Description

Currently Web developers have lot of graphical technologies available such as CSS, Canvas, SVG and WebGL Each of technologies have its own distinct advantages and disadvantages. Following are some reasons to learn WebGL. WebGL is mainly useful for the commercial purpose for example Client running an online shopping web site in which client needs to explore the products in detail, such way WebGL is the great solution. There are some really nice examples in Three.js. User can refer the Three.js.org for those examples.

Browser Support

shape Description

WebGL supported by all the modern browsers including internet Explorer version 11 and which is also supported in many mobile browsers like window phone, Oprah, and Firefox Mobile. The image below demonstrates the WebGL supported browsers.

Multiple Disciplines

shape Description

WebGL has the number of Disciplines in order to concatenating the program some are listed below. Programming User should have the knowledge about Three.js, WebGL, JavaScript and webtec.. page techonologies. Math In WebGL there are some elements of math involved in Three.js programming. Here user doesn't required much knowledge about the math, user can use the Three.js with the basic knowledge of math and other stuff . Hardware Three.js programming is hardware dependent and knowing how this work behind the scenes can help users to get the most out of users applications. Three.js programming techniques are also slight different between what the user have been working and getting a number of solutions to common issues such as collision detection and performance techniques.

Summary

shape Key Points

  • WebGL supported by all the modern browsers.
  • WebGL doesn't require any plugins.
  • User can combine many technology features into WebGL.